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Prince of Persia [Preview]

Written By: Kirsten Kearney


A regal next-gen debut

Game Details
Genre: Action/Adventure
Developer: Ubisoft Montreal
Publisher: Ubisoft
Max Players:
Age Rating: Unknown
There are lots of things that we associate with Christmas – snow, tinsel, mulled wine and, of course, Prince of Persia. Despite its hot and dusty setting, the tales of a dapper prince from ancient times, battling demons, gods and time itself traditionally gets its release in the holiday season. And yet again, it's looking like we’ll be spending Boxing Day holed up with The Artist Still Very Much Known As Prince as we leap, slide and battle our way across Persia.

There’s no questioning the immediate impact of the art style of this new iteration of the series; the watercolour cel-shading is spectacular. Every Prince of Persia game going back 20 years has been a visual feast of its time and this, like the Christmas release date, is a tradition Ubisoft is keeping. It’s not just the look of the game, though, that has its roots in tradition. Many of the gameplay mechanics promised are rather familiar. Using the Assassin’s Creed Scimitar engine will give the prince’s movement and camera a flow and pace that has become a benchmark for the platforming genre.

The Prince will be accompanied by Elika, guardian of the land. She’s on a quest to destroy ‘The Corruption’, an evil darkness being spread by Ahriman, the god of evil. Well, we say the prince accompanies her; she’s actually accompanied by what we can only describe as a bum who will one day become a prince.

Elika’s relationship with the prince is a mutually beneficial one. Whilst helping her get where she needs to go, Elika can in turn activate launch pads. These boost the prince in his death-defying leaps, which are, with this protagonist, far more improbable than any previous version of his majesty. Elika can also help out in battles, fighting your enemies when they are in certain modes that make them unbeatable using normal attacks.

There is some similarity with this symbiotic relationship to Yorda and the protagonist in the critically-acclaimed masterpiece, Ico. But Elika’s ability to restore light to an area once the enemy is vanquished also bares a resemblance to another watercolour, cel-shaded game – the much-loved Okami. Prince of Persia promises to take these mechanics and styles to the next level with a high performing, high definition, current-gen prince whose similarity to his predecessor in the Sands of Time trilogy stops at broad shoulders and the need for a haircut. PoP will be breaking out all new moves, both in combat and travel.

As he leaps from cliff to cliff, the prince will be able to traverse greater distance at faster speeds, and sports a grip fall move thanks to his sharp gauntlet glove (picked up from a previous adventure). The grip fall will allow him to sink his gauntlet into a surface as he falls down, saving him as he scrapes his hand into a cliff-side and makes his way back up. If he doesn’t make it, Elika will respawn him nearby. In battle, the prince faces boss type enemies mano-y-mano without the hordes of low level beasts of the past games to get in your way. These boss fights will see you in cinematic strategic movements, changing tactics as the boss learns your style and your moves.

The most exciting news about the game, though, is the open, explorable environments. Persia has always been beautifully realised by Ubisoft, but this version will see exquisite vistas you can visit as and when you please, taking the game off rails and allowing you the freedom to choose your own path of adventure. Although the whole country isn’t open to you all at once, when you choose a path areas known as bubbles will be open – with each one being absolutely enormous – and you’ll be free to find your way as you please, with Elika on hand to supply you with compass markers if and when you need them. If it’s as big as Ubisoft claims (big enough to rival an Assassin’s Creed level of huge-osity), has a pared down battling system, truly flowing character control and can match the drama of the original Sands of Time story then this truly will be a Merry Christmas. God bless us, every one!

 
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